1 Min Read
Engaging with VR feels wholly different to traditional gaming. Even when playing a conventional first-person game, the interface, voice-over (VO) and occasional camera-grab all remind you that you’re portraying Booker DeWitt or Adam Jensen or Indiana Jones. But crucially, the space between you and the screen reinforces that separation. Booker’s over there, in Columbia, while I’m in my living room, seeing the world from his perspective. Read more
Work & Theory on December 29, 2025
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