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The first time I saw the art style for Dragon Quest 7 Reimagined, I instinctively recoiled in my chair. Maybe I was just so used to seeing the series remade with glorious HD-2D art, but I was totally taken off guard. The plasticine characters, the toy-like enemies, the diorama worlds — it all reminded me of a DreamWorks animated movie. It wasn’t until I actually began playing the RPG that I realized that comparison wasn’t inherently derogatory. In fact, I’ve grown quite fond of Reimagined’s art style, because it’s helped me better understand what Dragon Quest 7 is: an RPG for kids.
Work & Theory on February 7, 2026
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