I’ve had one eye on ambitious Doom 2 mod Trench Foot for a while, though it was, admittedly, my weaker eye that requires me to wear corrective lenses. I had assumed Trench Foot was a total conversion set in the First World War, but it turns out it’s much weirder than that. It basically combines World War One chic with medieval religious zealotry and a gothic ostentation that wouldn’t look out of place in Warhammer 40,000.Notionally, Trench Foot has you play as a master Templar of the one true faith known as the Canonicate, on a mission to wage “apocalyptic holy war” on the heretics who cower in the sprawling trenchworks of the wartorn nation of Cretu. With 14 unique weapons to wield and 15 enemy types to blast into ludicrous gibs, Trench Foot sounds utterly preposterous in the best way.Unfortunately, the mod has hit numerous stumbling blocks over the course of its development. Some of these were design hurdles typical to mod making, but others were external factors such as the Doom modding’s sudden sourceport shift from GZDoom to UZDoom. Developer TrenchWork has addressed these issues on several occasions. But the project has finally borne some fruit, albeit not what fans were likely expecting.Out of the blue, TrenchWork has released a three-episode mini-campaign called Butcher’s Summit, which acts as a prequel to the events that will ultimately be portrayed in the mod. Playing as a knight in the Templar order, you’re tasked with eliminating a heretic surface-to-air battery dug…